For this boot up, your task is simply to fill in the draw
method to draw a circle with it’s center at a random x,y position. The
circle should be sized so it just touches the nearest edge of the drawing
area. Furthermore, if the center of the circle is in the left half of the
drawing area the circle should be colored blue, and otherwise red.
Use g.drawOval
to draw the circle.
The Math.min
method you used on Friday will be useful again.
For a bonus round, add a for loop to draw ten random circles.
(You may want to break out the code to draw a single random circle into its
own method.)